
#pragma once
#include <mapBase/mapBase_t.h>

typedef map<string,hgeSprite*> mpt;
class playerTexture_t : public Singleton<playerTexture_t>
{
public:
	playerTexture_t();
	~playerTexture_t();

public:
	virtual int draw( string tex, int dir, int frame, int x, int y );

private:
	mpt texs;
};